[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Animate,true), "Shadow" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,"{B}{B}")]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.TARGET_CREATURE, MagicShadowTargetPicker.getInstance(), this, "Target creature\$ gains shadow until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicGainAbilityAction(creature,MagicAbility.Shadow)); } }); } } ]