def AB = new MagicStatic(MagicLayer.Ability) { @Override public void modAbilityFlags( final MagicPermanent source, final MagicPermanent permanent, final Set flags) { flags.add(MagicAbility.Defender); } @Override public boolean condition( final MagicGame game, final MagicPermanent source, final MagicPermanent target) { return target.getCounters(MagicCounterType.Gold) > 0; } }; def ST = new MagicStatic(MagicLayer.Type) { @Override public void modSubTypeFlags( final MagicPermanent permanent, final Set flags) { flags.add(MagicSubType.Wall); } @Override public boolean condition( final MagicGame game, final MagicPermanent source, final MagicPermanent target) { return target.getCounters(MagicCounterType.Gold) > 0; } }; [ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { return (permanent.isController(damage.getTarget()) && damage.getSource().isCreature()) ? new MagicEvent( permanent, damage.getSource(), this, "PN puts a gold counter on RN." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processRefPermanent(game, { final MagicPermanent creature -> game.doAction(new MagicChangeCountersAction(creature,MagicCounterType.Gold,1,true)); game.doAction(new MagicAddStaticAction(creature, AB)); game.doAction(new MagicAddStaticAction(creature, ST)); } as MagicPermanentAction); } }, new MagicWhenLeavesPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicRemoveFromPlayAction act) { return act.isPermanent(permanent) ? new MagicEvent( permanent, this, "Remove all gold counters from all creatures." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final Collection targets = game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_CREATURE); for (final MagicPermanent permanent : targets) { final int amount = permanent.getCounters(MagicCounterType.Gold); if (amount > 0) { game.doAction(new MagicChangeCountersAction( permanent, MagicCounterType.Gold, -amount, true )); } } } } ]