[ new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPermanent attacker) { return (permanent==attacker) ? new MagicEvent( permanent, this, "Attacking creatures gain flying and lifelink until end of turn." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final Collection targets = game.filterPermanents( event.getPlayer(), MagicTargetFilter.TARGET_ATTACKING_CREATURE); for (final MagicPermanent target : targets) { game.doAction(new MagicGainAbilityAction( target, MagicAbility.Flying, MagicAbility.Lifelink )); } } } ]