[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer player) { return permanent.isController(player) ? new MagicEvent( permanent, this, "SN deals 1 damage to each player." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicSource source=event.getSource(); for (final MagicPlayer player : game.getPlayers()) { final MagicDamage damage=new MagicDamage(source,player,1); game.doAction(new MagicDealDamageAction(damage)); } } } ]