[ new MagicCDA() { @Override public void modPowerToughness(final MagicGame game,final MagicPlayer player,final MagicPowerToughness pt) { final int size = game.filterPermanents(player,MagicTargetFilter.TARGET_LAND_YOU_CONTROL).size(); pt.set(size, size); } }, new MagicBloodrushActivation( MagicManaCost.create("{1}{R}{G}"), "Target attacking creature\$ gets +X/+X until end of turn, where X is the number of lands you control." ) { @Override public void executeEvent(final MagicGame game,final MagicEvent event) { final int size = game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_LAND_YOU_CONTROL).size(); event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicChangeTurnPTAction(creature,size,size)); } }); } } ]