[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump), "Prevent 1" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicTapEvent(source)]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Prevent the next 1 damage that would be dealt to PN." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicPreventDamageAction(event.getPlayer(),1)); } } ]