[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { return (damage.getSource() == permanent && damage.isCombat() && damage.getTarget().isPlayer()) ? new MagicEvent( permanent, this, "PN puts a 1/1 white Soldier creature token onto the battlefield." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicPlayTokenAction( event.getPlayer(), TokenCardDefinitions.get("Soldier") )); } } ]