def LymphPrevent = new MagicIfDamageWouldBeDealtTrigger(MagicTrigger.PREVENT_DAMAGE) { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { if (damage.getTarget() == permanent) { // Prevention effect. damage.prevent(1); } return MagicEvent.NONE; } }; [ new MagicStatic( MagicLayer.Ability, MagicTargetFilter.TARGET_SLIVER ) { @Override public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set flags) { permanent.addAbility(LymphPrevent); } } ]