[ new MagicWhenOtherDiesTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPermanent otherPermanent) { return (permanent != otherPermanent && otherPermanent.isFriend(permanent) && otherPermanent.hasSubType(MagicSubType.Goblin)) ? new MagicEvent( permanent, new MagicSimpleMayChoice( MagicSimpleMayChoice.ADD_PLUSONE_COUNTER, 1, MagicSimpleMayChoice.DEFAULT_YES ), this, "PN may\$ put a +1/+1 counter on SN." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeCountersAction( event.getPermanent(), MagicCounterType.PlusOne, 1, true )); } } ]