[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPayedCost payedCost) { if (game.getCreatureDiedThisTurn()) { game.doAction(new MagicChangeCountersAction( permanent, MagicCounterType.PlusOne, 4, true )); } return MagicEvent.NONE; } } ]