def action = { final MagicGame game, final MagicEvent event -> if (event.isYes()) { final MagicDamage damage = new MagicDamage( event.getSource(), event.getPlayer(), 2 ); game.doAction(new MagicDealDamageAction(damage)); } else { game.doAction(new MagicDestroyAction(event.getRefPermanent())); } } as MagicEventAction [ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Removal), "Destroy" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicTapEvent(source)]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.NEG_TARGET_LAND, new MagicDestroyTargetPicker(false), this, "Destroy target land\$ unless its controller has " + "SN deal 2 damage to him or her." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game, { final MagicPermanent permanent -> game.addEvent(new MagicEvent( event.getSource(), new MagicMayChoice(), permanent, action, "PN may\$ have SN deal 2 damage to him or her." )); } as MagicPermanentAction); } } ]