def PT = new MagicStatic(MagicLayer.SetPT) { @Override public void modPowerToughness( final MagicPermanent source, final MagicPermanent permanent, final MagicPowerToughness pt) { pt.set(3,1); } @Override public boolean condition( final MagicGame game, final MagicPermanent source, final MagicPermanent target) { return target.getCounters(MagicCounterType.Feather) > 0; } }; def AB = new MagicStatic(MagicLayer.Ability) { @Override public void modAbilityFlags( final MagicPermanent source, final MagicPermanent permanent, final Set flags) { flags.add(MagicAbility.Flying); } @Override public boolean condition( final MagicGame game, final MagicPermanent source, final MagicPermanent target) { return target.getCounters(MagicCounterType.Feather) > 0; } }; [ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { return permanent.isController(upkeepPlayer) ? new MagicEvent( permanent, new MagicMayChoice( MagicTargetChoice.TARGET_CREATURE), new MagicBecomeTargetPicker(3,1,true), this, "PN may\$ put a feather counter on target creature\$." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { event.processTargetPermanent(game, { final MagicPermanent creature -> game.doAction(new MagicChangeCountersAction(creature,MagicCounterType.Feather,1,true)); game.doAction(new MagicAddStaticAction(creature, PT)); game.doAction(new MagicAddStaticAction(creature, AB)); } as MagicPermanentAction); } } } ]