[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { return permanent.isController(upkeepPlayer) ? new MagicEvent( permanent, this, "PN puts a muster counter on SN. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on SN." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPermanent perm = event.getPermanent() game.doAction(new MagicChangeCountersAction( perm, MagicCounterType.Charge, 1, true )); game.doAction(new MagicPlayTokensAction( event.getPlayer(), TokenCardDefinitions.get("RW Soldier"), perm.getCounters(MagicCounterType.Charge) )); } } ]