[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPayedCost payedCost) { return new MagicEvent( permanent, this, "PN gains 1 life for each card in his or her graveyard" ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPlayer player = event.getPlayer(); game.doAction(new MagicChangeLifeAction(player, player.getGraveyard().size())); } } ]