[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) { return new MagicEvent( permanent, MagicTargetChoice.TARGET_NONLAND_PERMANENT_YOUR_OPPONENT_CONTROLS, new MagicNoCombatTargetPicker(true,true,false), this, "Detain target nonland permanent\$ an opponent controls." ); } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicDetainAction(event.getPlayer(), creature)); } }); } } ]