[ new MagicWhenOtherComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) { return (otherPermanent != permanent && otherPermanent.isArtifact() && otherPermanent.isFriend(permanent)) ? new MagicEvent( permanent, this, "SN gets +2/+2 until end of turn" ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeTurnPTAction(event.getPermanent(),2,2)); } } ]