[ new MagicWhenBecomesBlockedTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent attacker) { return (permanent == attacker) ? new MagicEvent( permanent, this, "SN gets +3/+0 and gains trample until end of turn." ): MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { final MagicPermanent creature = event.getPermanent(); game.doAction(new MagicChangeTurnPTAction(creature,3,0)); game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Trample)); } } ]