[ new MagicStatic( MagicLayer.ModPT, MagicTargetFilter.TARGET_SOLDIER_YOU_CONTROL ) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { pt.add(1,1); } @Override public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) { return source != target; } }, new MagicStatic( MagicLayer.Ability, MagicTargetFilter.TARGET_SOLDIER_YOU_CONTROL ) { @Override public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set flags) { flags.add(MagicAbility.Vigilance); } @Override public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) { return source != target; } }, new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) { return new MagicEvent( permanent, this, "PN puts three 1/1 white Soldier creature tokens onto the battlefield." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicPlayTokensAction( event.getPlayer(), TokenCardDefinitions.get("Soldier"), 3 )); } } ]