[ new MagicWhenLifeIsGainedTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicLifeChangeTriggerData lifeChange) { return permanent.isController(lifeChange.player) ? new MagicEvent( permanent, new MagicSimpleMayChoice( MagicSimpleMayChoice.ADD_PLUSONE_COUNTER, 1, MagicSimpleMayChoice.DEFAULT_YES ), this, "PN may\$ put a +1/+1 counter on SN." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { game.doAction(new MagicChangeCountersAction( event.getPermanent(), MagicCounterType.PlusOne, 1, true )); } } } ]