[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump,true,1), "X/X" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostEvent(source,"{X}"), new MagicPlayAbilityEvent(source) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { final int x=payedCost.getX(); return new MagicEvent( source, x, this, "Creatures PN controls become RN/RN and gain all creature types until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final int X = event.getRefInt(); final MagicPermanent permanent = event.getPermanent(); final MagicStatic PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) { @Override public void modPowerToughness( final MagicPermanent S, final MagicPermanent P, final MagicPowerToughness pt) { pt.set(X,X); } }; final MagicStatic ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) { @Override public void modSubTypeFlags( final MagicPermanent P, final Set flags) { flags.addAll(MagicSubType.ALL_CREATURES); } }; final Collection creatures=game.filterPermanents( permanent.getController(), MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL); for (final MagicPermanent creature : creatures) { game.doAction(new MagicBecomesCreatureAction(creature,PT,ST)); } } } ]