[ new MagicLandfallTrigger() { @Override public MagicEvent getEvent(final MagicPermanent permanent) { final MagicPermanent equippedCreature = permanent.getEquippedCreature(); return equippedCreature.isValid() ? new MagicEvent( permanent, equippedCreature, this, "RN gets +2/+2 until end of turn." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeTurnPTAction(event.getRefPermanent(),2,2)); } } ]