[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump,true), "Deathtouch" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,"{1}{B}")]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.TARGET_CREATURE_YOU_CONTROL, MagicDeathtouchTargetPicker.getInstance(), this, "Target creature\$ you control gains deathtouch until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicGainAbilityAction(creature,MagicAbility.Deathtouch)); } }); } } ]