[ new MagicWhenOtherComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) { return (otherPermanent != permanent && otherPermanent.isCreature() && otherPermanent.isFriend(permanent)) ? new MagicEvent( permanent, this, "PN puts a time counter on SN." ): MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeCountersAction( event.getPermanent(), MagicCounterType.Charge, 1, true )); } } ]