[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { return permanent.isController(upkeepPlayer) ? new MagicEvent( permanent, this, "PN gets a poison counter." ): MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangePoisonAction(event.getPlayer(),1)); } } ]