[ new MagicStatic( MagicLayer.ModPT, MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { pt.add(2,2); } @Override public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) { return source != target; } }, new MagicStatic( MagicLayer.ModPT, MagicTargetFilter.TARGET_CREATURE_YOUR_OPPONENT_CONTROLS) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { pt.add(-2,-2); } } ]