[ new MagicWhenOtherPutIntoGraveyardFromPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) { final MagicPlayer player = permanent.getController(); return (permanent != otherPermanent && otherPermanent.isCreature() && otherPermanent.getController() == player) ? new MagicEvent( permanent, player, this, "Put a +1/+1 counter on SN." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeCountersAction( event.getPermanent(), MagicCounterType.PlusOne, 1, true )); } } ]