[ new MagicWhenOtherPutIntoGraveyardFromPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) { return (permanent != otherPermanent && otherPermanent.isCreature()) ? new MagicEvent( permanent, MagicTargetChoice.NEG_TARGET_PLAYER, this, "SN deals 2 damage to target player\$." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPlayer(game,new MagicPlayerAction() { public void doAction(final MagicPlayer player) { final MagicDamage damage = new MagicDamage(event.getSource(),player,2); game.doAction(new MagicDealDamageAction(damage)); } }); } } ]