# 4 creatures 4 Hedron Crab 3 Nemesis of Reason 4 Riddlekeeper 1 Wrexial, the Risen Deep # 7 spells 4 Ancestral Recall 1 Beacon of Unrest 4 Damnation 3 Doom Blade 4 Go for the Throat 4 Thought Scour 3 Time Ebb # 7 lands 4 Darkslick Shores 4 Drowned Catacomb 5 Island 2 Jwar Isle Refuge 2 Nephalia Drownyard 4 Swamp 4 Watery Grave >Humans, allies and +1/+1 counters flying every which way. This theme resulted in a rather uneven deck: difficult to get started, but eventually turns into overkill (unless you're dead already).