[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { return (damage.getSource() == permanent.getEquippedCreature() && damage.getTarget().isPlayer() && damage.isCombat()) ? new MagicEvent( permanent, new MagicMayChoice( MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD ), new MagicGraveyardTargetPicker(false), this, "PN gains 3 life and may\$ return target creature card\$ " + "from his or her graveyard to his or her hand." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeLifeAction(event.getPlayer(),3)); if (event.isYes()) { event.processTargetCard(game,new MagicCardAction() { public void doAction(final MagicCard card) { game.doAction(new MagicRemoveCardAction(card,MagicLocationType.Graveyard)); game.doAction(new MagicMoveCardAction(card,MagicLocationType.Graveyard,MagicLocationType.OwnersHand)); } }); } } } ]