[ new MagicWhenPutIntoGraveyardTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicGraveyardTriggerData triggerData) { return (triggerData.fromLocation == MagicLocationType.Play) ? new MagicEvent( permanent, this, "Each player loses 3 life." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { for (final MagicPlayer player : game.getPlayers()) { game.doAction(new MagicChangeLifeAction(player,-3)); } } } ]