def PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { final int cmc = permanent.getConvertedCost(); pt.set(cmc,cmc); } }; def ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) { @Override public int getTypeFlags(final MagicPermanent permanent,final int flags) { return flags|MagicType.Artifact.getMask()|MagicType.Creature.getMask(); } }; def TP = new MagicTargetPicker() { @Override protected int getTargetScore(final MagicGame game,final MagicPlayer player,final MagicPermanent permanent) { final MagicPowerToughness pt=permanent.getPowerToughness(); final int power = permanent.getConvertedCost(); final int toughness = permanent.getConvertedCost(); final int score = (pt.power()-power)*2+(pt.toughness()-toughness); return permanent.getController() == player ? -score:score; } }; [ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Animate), "Animate" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,"{1}")]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.POS_TARGET_NONCREATURE_ARTIFACT, TP, this, "Target noncreature artifact\$ becomes an artifact creature with " + "power and toughness each equal to its converted mana cost until end of turn" ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game, { final MagicPermanent creature -> game.doAction(new MagicBecomesCreatureAction(creature,PT,ST)); } as MagicPermanentAction); } } ]