[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { return permanent.isController(upkeepPlayer) ? new MagicEvent( permanent, MagicTargetChoice.TARGET_SPIRIT_CARD_FROM_GRAVEYARD, new MagicGraveyardTargetPicker(false), this, "Return target Spirit card\$ from your graveyard to your hand." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetCard(game,new MagicCardAction() { public void doAction(final MagicCard card) { game.doAction(new MagicRemoveCardAction(card,MagicLocationType.Graveyard)); game.doAction(new MagicMoveCardAction(card,MagicLocationType.Graveyard,MagicLocationType.OwnersHand)); } }); } } ]