[ new MagicPermanentActivation( [ MagicCondition.ABILITY_ONCE_CONDITION, MagicConditionFactory.ManaCost("{B}{G}") ], new MagicActivationHints(MagicTiming.Pump), "Pump" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostEvent(source,"{B}{G}"), new MagicPlayAbilityEvent(source) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "SN gets +1/+1 until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeTurnPTAction(event.getPermanent(),1,1)); } } ]