[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) { return new MagicEvent( permanent, new MagicMayChoice( MagicTargetChoice.ARTIFACT_YOU_CONTROL ), MagicBounceTargetPicker.getInstance(), this, "You may\$ return an artifact you control to its owner's hand. " + "If you don't, sacrifice SN." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isNo()) { game.doAction(new MagicSacrificeAction(event.getPermanent())); } else { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicRemoveFromPlayAction(creature,MagicLocationType.OwnersHand)); } }); } } } ]