[ new MagicWhenPutIntoGraveyardTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicGraveyardTriggerData triggerData) { return (triggerData.fromLocation == MagicLocationType.Play) ? new MagicEvent( permanent, MagicTargetChoice.TARGET_LAND, new MagicDestroyTargetPicker(false), this, "Destroy target land\$." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent permanent) { game.doAction(new MagicDestroyAction(permanent)); } }); } } ]