[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) { return new MagicEvent( permanent, player, MagicTargetChoice.TARGET_SPELL, this, "Counter target spell\$." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetCardOnStack(game,new MagicCardOnStackAction() { public void doAction(final MagicCardOnStack targetSpell) { game.doAction(new MagicCounterItemOnStackAction(targetSpell)); } }); } } ]