[ new MagicWhenOtherComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPermanent otherPermanent) { return (otherPermanent != permanent && otherPermanent.isFriend(permanent) && otherPermanent.isCreature()) ? new MagicEvent( permanent, this, "SN gets +1/+0 and gains trample until end of turn." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPermanent permanent = event.getPermanent(); game.doAction(new MagicChangeTurnPTAction(permanent,1,0)); game.doAction(new MagicSetAbilityAction(permanent,MagicAbility.Trample)); } } ]