[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer player) { return new MagicEvent( permanent, player, this, "PN sacrifices a non-Zombie creature." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPlayer player = event.getPlayer(); game.addEvent(new MagicSacrificePermanentEvent( event.getSource(), player, MagicTargetChoice.SACRIFICE_NON_ZOMBIE )); } }, new MagicAtEndOfTurnTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer eotPlayer) { final Collection targets = game.filterPermanents(permanent.getController(),MagicTargetFilter.TARGET_CREATURE); return (targets.size() == 0) ? new MagicEvent( permanent, this, "Sacrifice SN." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicSacrificeAction(event.getPermanent())); } } ]