[ new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) { final MagicPlayer player=permanent.getController(); return (creature.getController()==player&&player.getNrOfAttackers()==1)? new MagicEvent( permanent, player, creature, this, "RN gains lifelink until end of turn." ): MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { game.doAction(new MagicSetAbilityAction(event.getRefPermanent(),MagicAbility.Lifelink)); } } ]