[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump), "Life+2" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [ new MagicSacrificePermanentEvent( source, MagicTargetChoice.SACRIFICE_LAND ) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) { return new MagicEvent( source, this, "PN gains 2 life" ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeLifeAction(event.getPlayer(),2)); } } ]