[ new MagicBattalionTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPermanent attacker) { return new MagicEvent( permanent, this, "SN gains first strike until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicGainAbilityAction( event.getPermanent(), MagicAbility.FirstStrike )); } } ]