[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Removal), "Return" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [ new MagicDiscardEvent(source) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Return SN to its owner's hand." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicRemoveFromPlayAction(event.getPermanent(),MagicLocationType.OwnersHand)); } } ]