[ new MagicStatic( MagicLayer.ModPT, MagicTargetFilter.TARGET_CREATURE) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { pt.add(1,0); } @Override public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) { return source.getEquippedCreature().hasSubType(MagicSubType.Human) && target == source.getEquippedCreature(); } } ]