[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump), "Prevent 1" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicTapEvent(source)]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.POS_TARGET_PLAYER, MagicPreventTargetPicker.getInstance(), this, "Prevent the next 1 damage that would be dealt to target player\$ this turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTarget(game,new MagicTargetAction() { public void doAction(final MagicTarget target) { game.doAction(new MagicPreventDamageAction(target,1)); } }); } } ]