[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump), "Strike" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostEvent(source,"{2}{R}"), new MagicSacrificePermanentEvent( source, MagicTargetChoice.SACRIFICE_SAMURAI ) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Samurai creatures PN controls gain double strike until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final Collection targets = game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_SAMURAI_YOU_CONTROL); for (final MagicPermanent creature : targets) { game.doAction(new MagicGainAbilityAction(creature,MagicAbility.DoubleStrike)); } } } ]