[ new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPermanent creature) { return permanent.isFriend(creature) ? new MagicEvent( permanent, permanent.getOpponent(), this, "SN deals 1 damage to PN." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicDamage damage = new MagicDamage( event.getPermanent(), event.getPlayer(), 1 ); game.doAction(new MagicDealDamageAction(damage)); } } ]