[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { return (damage.getSource() == permanent && damage.isCombat() && damage.getTarget().isPlayer()) ? new MagicEvent( permanent, permanent.getController(), damage.getTarget(), this, "RN discards a card and PN draws a card" ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.addEvent(new MagicDiscardEvent(event.getSource(), event.getRefPlayer())); game.doAction(new MagicDrawAction(event.getPlayer())); } } ]