[ new MagicBloodrushActivation( MagicManaCost.create("{R}"), "Target attacking creature\$ gets +2/+1 until end of turn.") { @Override public void executeEvent(final MagicGame game,final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicChangeTurnPTAction(creature,2,1)); } }); } } ]