[ new MagicStatic( MagicLayer.Ability, MagicTargetFilter.TARGET_MERFOLK_YOU_CONTROL) { @Override public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set flags) { flags.add(MagicAbility.Islandwalk); } @Override public boolean condition(final MagicGame game, final MagicPermanent source,final MagicPermanent target) { return source != target; } }, new MagicStatic( MagicLayer.ModPT, MagicTargetFilter.TARGET_MERFOLK_YOU_CONTROL) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { pt.add(1,1); } @Override public boolean condition(final MagicGame game, final MagicPermanent source,final MagicPermanent target) { return source != target; } } ]