[ new MagicPermanentActivation( [MagicConditionFactory.ManaCost("{G}{W}")], new MagicActivationHints(MagicTiming.Pump), "Regen" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostSacrificeEvent(source, "{G}{W}") ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Regenerate each creature you control." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final Collection targets= game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL); for (final MagicPermanent permanent : targets) { game.doAction(new MagicRegenerateAction(permanent)); } } } ]